Start negative: the freeze is a drain.

If you cast Mercy with L lands in play and you tapped fraction (1-r) of them that turn, then your next turn you lose access to roughly (1-r)L mana. That is the cost. No romance. Just arithmetic.

Drain (1 āˆ’ r)L Normal next turn L + 1 Post-Mercy usable rL + 1

Probability you even have Mercy

Hypergeometric (N=69, K=4). On the play, cards seen by turn t: n=7+(tāˆ’1).

CheckpointP(at least one Mercy)

Drain calculator (cost vs conversion)

Here’s the bridge between ā€œdrawbackā€ and ā€œassetā€: you can convert visible tempo debt into advantage if you planned unused mana windows.




Drain next turn Usable next turn Utility U

Copy/paste math (negative-first, then asset condition)

# Negative-first: Mercy is a drain
Drain(L,r) = (1 - r) * L

# With a land drop next turn:
NormalNext = L + 1
PostMercyNext = rL + 1
Lost = NormalNext - PostMercyNext = (1 - r)L

# Two-turn capacity comparison (turn of Mercy + next turn):
Baseline2 = L + (L+1) = 2L + 1
Post2     = L + (rL + 1) = (1 + r)L + 1
Lost2     = Baseline2 - Post2 = (1 - r)L

# Asset condition (you convert the drain into advantage):
U(mode, L, r) = -Drain(L,r) + α * Gain(mode)
Asset iff U > 0

If you can keep r high (planned unused mana), the drain shrinks. That’s your ā€œ6–8 mana split across two turnsā€ doctrine in equations.